RM Terrain
Generate SDF image from height map.
Node Data | |
|---|---|
Display name | |
RM Terrain | |
Internal name | |
Node_RM_Terrain | |
Inheritances | |
| Node_Processor | |
| Node_RM_Terrain | |
Inputs | |
Node_RM_Terrain | |
dimension |
Dimension |
surface |
Surface |
vec3 |
Position |
vec3 |
Rotation |
slider |
Scale |
slider |
Fov |
vec2 |
View Range |
slider |
Bg Bleed |
color |
Ambient |
slider |
Height |
bool |
Tile |
surface |
Texture |
color |
Background |
surface |
Reflection |
vec3 |
Sun Position |
slider |
Shadow |
Outputs | |
Node_RM_Terrain | |
surface |
Surface Out |
Related Links
- Base Code: /scripts/node_rm_terrain/node_rm_terrain.gml
- Shader [sh_rm_terrain]: /shaders/sh_rm_terrain/sh_rm_terrain.fsh